- Agent Intercept is an over-the-top arcade motion recreation launched in the present day on Xbox Collection X|S and Xbox One
- A stable imaginative and prescient and laser-focused storyline deliver out one of the best of the arcade motion
- A totally voiced forged and unique soundtrack heighten the spy-genre really feel and maintain you immersed within the gameplay
Agent Intercept bursts onto Xbox at supersonic speeds in the present day, so we wished to share how we approached the narrative design of a recreation targeted on arcade motion and excessive stakes mayhem. There’s a very thrilling story on the coronary heart of Agent Intercept, with twists and turns that ought to put a smile on the face of any spy style fan. However narrative design is greater than writing the plot, so let’s take a extra in depth have a look at how we introduced the motion to life via storytelling.
Imaginative and prescient — This One Goes to 11
Agent Intercept began as an motion driving recreation impressed by Spy Hunter (one of many first video video games I ever performed!), however it wanted to transcend that to ascertain its identification. We labored to create some clear, thrilling design pillars — statements used to align the workforce on the sport path — so everybody was on board with the imaginative and prescient. Phrases reminiscent of “everybody ought to really feel like a superspy” and “use one of the best of each automobile chase ever” helped information us to what was essential in each second of gameplay.
However a grand, over-the-top story additionally helped elevate the general idea of the sport past automobile chases and into close to superhero territory. On the early phases, the story existed not simply as a plot pitch, but additionally a springboard to encourage our workforce. I wasn’t simply sharing a narrative thought, however a world of potentialities to assist individuals suppose past the preliminary reference materials: Think about the kind of recreation the place you combat bosses bigger than the display screen, the place you explode a rocket whereas driving it into area, the place not solely the automobile transforms however the world transforms round you! This helped us push the sport previous style materials, paying homage but additionally seeing the place we might broaden, subvert, or simply go that a lot crazier than what we’d seen earlier than.
Story — Company vs CLAW
I stored the core of the story clear and accessible, so the frenetic gameplay setpieces have been forefront. The evil group CLAW is again below a brand new villain with a military of goons and loopy tech, and solely you because the Company’s elite driver of the reworking spy automobile the Sceptre can cease them! Leaning on style tropes and placing the participant on the heart of the motion in each plot level, each stretch of degree design, each setpiece, helped give laser focus to the expertise. The story is filled with twists and wild moments, sure, however primarily it’s there to deliver out one of the best gameplay.
Narrative Design — Greater than Writing
The move of every degree wanted to not simply inform a enjoyable, self-contained story, however to information the participant alongside the gameplay journey. What bosses we needed to face, what devices have been out there, what setting we have been in, all factored into the choices of the narrative. The narrative was the place to begin for each degree. From a flowchart of the motion and story beats we then developed a full script and storyboards in collaboration with our cinematics, tech and degree designers.
Every story wanted to provide a logical, clear, and compelling motive for the gameplay move. For instance, in a single degree the participant races up a mountain to scout superweapons testing, then drives down an avalanche to flee one other boss and take down the weapon. Hopefully that sounds cool by itself, however it was there to serve the wants of the gameplay: to point out off our cool arctic mountain setting, to provide a motive to rework into the brand new sled mode, to spotlight the boss automobiles we had and their mechanics.
Audio – Bringing the Narrative to Life
Sound performed an integral position within the participant expertise. Energetic unique music tracks and bombastic sound results heightened the texture of each second and gave the story and play additional momentum.
We additionally knew we wished voice performing, not simply to provide weight to the characters urging you ahead and combating alongside you within the ranges, however to maintain your eyes targeted on the chaotic motion. You could possibly expertise the plot twists and character feelings with out being distracted from the tense gameplay.
Our purpose was to ship a enjoyable, knowingly over-the-top spy story worthy of James Bond, Quick & Livid, and Spy Hunter wrapped collectively. However we additionally hope we delivered a holistic expertise, the place the characters, plot, music, and design all work collectively to maintain you targeted on the extreme motion gameplay and heighten it to peak ridiculousness at each second.
Did we ship? Did you see the twists coming? Do you actually explode a rocket whereas driving on it whereas it’s blasting into area? Purchase Agent Intercept on Xbox and see!
The world wants you, Agent! Take management of the Sceptre, the Company’s newest high-tech remodeling automobile, and face off towards the legal organisation CLAW on this explosive arcade driving recreation.
Dodge enemy hearth, mines and lasers as you carry out over-the-top stunts and use the Sceptre’s high-tech gadgetry to explode your enemies. Really feel like a superspy as you remodel the Sceptre from automobile to airplane and extra, immersed in unique places and an unique high-energy soundtrack! With a brand new risk round each nook, it’ll take all you’ve acquired to defeat CLAW.
An Agent’s work isn’t executed. Agent Intercept affords prolonged playability past its wealthy marketing campaign. Deal with facet missions, unlock experiments and show your price as a superspy on our international leaderboards!