Sony and PlayStation Studios are sometimes criticised for his or her “samey” video video games. The argument goes that titles like God of War, The Last of Us: Part II, and Ghost of Tsushima — three defining exclusives of the PS4 era — are all too just like each other. Nevertheless, we have by no means actually understood this mindset. Sure, they’re all third-person motion video games, however anybody who’s performed them can certainly see that they every try for very completely different tales, gameplay, and atmospheres. We reckon that it is a bit of a reductive argument to make.

And it appears as if PlayStation Studios head Hermen Hulst agrees. Chatting with Games Industry, Hulst states that he desires to prioritise video games which can be “distinct and numerous”.

“I’m very concerned about creating a various slate of titles,” says Hulst. “Really, the form or kind that they arrive in are much less attention-grabbing to me than the truth that they’re differentiated, numerous, and distinctive.”

“I believe that the video games that we make are as distinct and numerous as they are often,” he feedback. “From Sackboy to Astro Bot to Dreams to those form of video games that you just’re referring to, like The Final of Us Half 2 and Ghost of Tsushima. And you may wager that we’ll stick with it making these video games, as a result of they’re the guts and soul of what we do right here at PlayStation Studios. However on the similar time, we’re simply as dedicated to creating these high quality experiences as we’re to experimentation and to arising with contemporary concepts.”

Hulst’s feedback could also be one thing of a response to recent reports that Sony is just concerned about making and publishing secure blockbusters — video games that it is aware of will promote particularly nicely with out having to take inventive dangers. However as we have already mentioned in a devoted Soapbox, we don’t think this supposed obsession with PS5 blockbusters aligns with reality.

Hulst goes on to speak about how passionate and impressive groups of builders are the lifeblood of PlayStation. “We are likely to work with groups that do have one thing in widespread, which is that ambition that the Firewalk workforce has,” referencing Sony’s newly announced partnership with said studio.

“But in addition the truth that [Firewalk] is a really robust, autonomous and, I might say, fiercely daring workforce… culturally, that is a extremely good match. So I search these components earlier than I am going into narrowing it right down to genres or gameplay modes.” Hurst reiterates: “It’s extra concerning the expertise being differentiated and distinctive.”

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