We have been taking part in by the opening hours of Shin Megami Tensei III: Nocturne HD Remaster, and we have to say, it is fairly good to be again — regardless of the story opening on the top of the world and all that. You play as a highschool scholar who, in fact, is reworked into the power-hungry Demi-Fiend following the apocalypse. He units off seeking his lacking associates, and a few a lot wanted solutions.
For these utterly new to Nocturne, it initially launched on the PlayStation 2 all the way in which again in 2003. It is a slightly hardcore role-playing sport the place you discover a post-apocalyptic Tokyo, which is now infested with demons. And in case you’ve performed any of the Persona video games, these demons are going to look acquainted; lots of the designs carried over into what’s now the extra well-liked property.
However that is actually the place the similarities to Persona finish, exterior of the title’s flip primarily based fight. At its core, Nocturne is a dungeon crawler. You will traverse lengthy and winding labyrinths made up of dilapidated buildings and different cityscape buildings. Through the sport’s opening, you are tasked with navigating an particularly eerie hospital.
Impressively, Nocturne’s oppressive and horror-tinged ambiance nonetheless holds up all these years later. It is a sport with a singular air about it, however there are elements of the expertise that have not aged all that nicely. Particularly, the repetitive design of the aforementioned hospital is a precursor to much more tedious dungeons, if we keep in mind appropriately. It is all very PS2, and never essentially in a great way.
Compounding the issue is that there is no on-screen minimap. Old fashioned design dictates that you must open up your personal separate map display each time you need to test your environment — and that is a close to fixed ask when the atmosphere is so samey.
Fortunately, fight largely carries the expertise — even in case you’re pressured to endure random battles. Fights are much like Persona’s on a elementary degree, as exploiting an enemy’s weak point nets you additional turns. It is good, snappy enjoyable, even when the presentation is fairly primary by at present’s requirements.
However the true hook of battle stems from assembling your personal crew of demons, which is predictably addictive. The primary character is sort of proficient in talking with these monstrous entities, and may persuade them to hitch his trigger. That is the place the sport’s notorious negotiation mechanic comes into play. By both saying the precise factor or gifting the precise objects, you possibly can coax a demon into your service. Nevertheless, there is no method to inform what demons may need, aside from imprecise character traits and dialogue hints.
Recruiting demons turns into much less of an issue afterward, nevertheless it’s nonetheless fairly an opaque system in case you’re new to Shin Megami Tensei. And for probably the most half, that is our large takeaway from the time that we have spent with the remaster up to now: that is most actually a online game from 2003 — and it is barely been up to date. Nice information in case you’re an enormous fan of the unique, and there is no query that it supplies a extra “hardcore” expertise, however do not anticipate any high quality of life enhancements (apart from the brand new ‘Merciful’ problem setting).
All in all, we have loved taking part in Nocturne once more — nostalgia’s all the time good. However apart from the up to date visuals, it is a barebones remaster, and we predict that its greatest downside goes to be justifying the truth that it is a full value launch.