When Star Wars Republic Commando launched in 2005, it was forward of its time. It discovered an ideal stability between the tactical, detail-intensive gameplay of shooters like Rainbow Six and the cinematic bombast of Call of Duty. It nailed this so nicely, that now, 16 years later, the sport holds up shockingly nicely.
Telling Delta Squad what to do and how one can do it feels visceral in a means that many fashionable shooters aren’t even capable of obtain. These commandos are the very best of the very best, and so they act prefer it. Your AI squadmates – in most video games, a nuisance to be coddled – are able to holding their very own, typically extra successfully than you. That is greatest personified by the sport not ending the second you get taken out. Your squad carries on and finishes the job earlier than selecting you again up.
Even the taking pictures has aged surprisingly nicely, particularly when paired with a extra fashionable management scheme by way of preset or customized mapping. All the things simply feels good. Positive, among the enemies could be slightly too spongey, however the sheer selection and flexibility of the instruments provided is spectacular, chief amongst them your DC-17 – a modular rifle that may shift between RPG, AR, and sniper.
After all, being Star Wars, sound is an enormous issue, and Republic Commando is likely one of the IP’s highest factors. Jesse Harlin’s rating stays as immaculate because the day the sport first launched and all of the sound results you’d count on out of Star Wars are entrance and centre. That is all additional solidified by the nice work of Temuera Morrison, the actor answerable for bringing the whole clone military to life within the movies.
Every of the sport’s three “campaigns” distinguishes itself from one another as nicely. From the sandy canyons of Geonosis, the eerie halls of the Prosecutor, or the densely forested Kashyyyk, all of them really feel distinct. Whereas it is probably not a visible feast anymore, the takeaway with Republic is much less look how far we have come however slightly look how far forward it actually was.