God of War has been patched to take full advantage of the PlayStation 5, and the outcomes are phenomenal. For many who want a recap, the sport ran at a sturdy 30 frames-per-second in 1080p on a typical PlayStation 4, however the PS4 Professional supplied two choices: Decision or Framerate. Within the Decision mode, the sport utilised checkerboard rendering methods to output a clear 4K picture at 30 frames-per-second – or you would pull the decision right down to 1080p and run it at 60 frames-per-second within the Framerate mode.
The issue is, on a PS4 Professional at the very least, the framerate not often hit 60 frames-per-second, as a substitute wavering between 40 frames-per-second and 50 frames-per-second. Taking part in on a PS5 locked the framerate at 60 frames-per-second, however you continue to needed to cope with a 1080p picture. Now the brand new patch means that you can play in checkboard 4K at a rock-solid 60 frames-per-second, with none noticeable dips or fluctuations. The picture high quality is razor sharp, and the efficiency by no means falters.
The comparability video above demonstrates simply how good of an improve this actually is – it actually appears great operating on a PS5 now. We sincerely hope that extra builders are going to comply with in these footsteps, and improve their PS4 classics in order that they will sing on Sony’s new console. That is sensible stuff.